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It was a mix of many things. Nathan and I have always been ambitious and wanted to create video games that were innovative and unique. We didn’t want to do what everyone else did and stress the important of quality into each title we would work on. It didn’t matter to us how many titles we could say we worked on, but that we wanted to work on titles that we were proud to have our names associated with.
Faramix in the beginning was only a simple school project. I had a storyline/design but my main focus wasn’t modeling or programming. Nathan got in touch with me that he could model, program, and build a website but didn’t have a storyline or design. So we partnered up and began working on our school project. With my previous entrepreneurship experience, I formed a company around the work we were doing so we had an ‘official’ name. We had 1 of 3 options we saw ourselves having to choose from.
1. Develop titles ourselves as an independent developer
2. Merge with an existing developer, but brought along with the project securing a job in the video game industry
3. Get bought out, forget working on the title, move on to something else.
Our original idea was #2, but it didn’t take long for us to realize if the game was ever going to get done, we had to do #1 and develop the title ourselves. So we took a lot of time and defined ‘what’ Faramix was going to be about which I will answer in the later question dealing with it.
For your education, were there any special classes you took in high school or outside of college? What college did you go to?
In high school I had no idea I was going to go into video game development, I was focused on entrepreneurship. I did take a few advanced placement classes for math, but that was it. I currently attend DeVry and majoring in GSP (Game and Simulation Programming). Everything outside of college I have done so far has been for Faramix Enterprises. I do recommend for those in college to do extra work to help stand out. By this I don’t mean starting your own company, but if you’re an artist don’t just focus on what is required for school - create as much quality art on the side as you can to build your portfolio. Developers look for what is the best you can produce, not the quantity. It’s best to show off 3 pieces of art or models that show the best of what you can make instead of 20 that show a range of quality.
What is your company about -- What is the goal of your company?
Faramix Enterprises primary focus is developing quality titles. We have laid the groundwork and goals to be recognized as a developer with the quality we put into our titles. We look up to and strive to be like a developer such as Blizzard Entertainment, Insomniac Games, and Bioware. They produce top notch titles that never disappoint because they pay attention to every detail from the largest down to the smallest. Our ultimate end goal is closer to Blizzard, where we woul
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